ThE Game

G.O.A.T. THE ART GAME is a social sculpture and interactive artwork that seeks to educate and entertain diverse participants by exposing them to the world of art collecting and connoisseurship. Think of it as a sort of Monopoly for art where players compete to bid on and win artworks at auction. But like a game of poker, only the collector knows the value of the collection they hold.

With values ranging from one million dollars to ten million dollars, the twenty-four works of art in the game offer an opportunity to amass wealth and build a valuable art collection, but beware there are 2 forgeries! Did you bid too much for a work? Did you get a bargain? The GOAT collector is the player (or team) at the end of game play with the most assets in combined cash and artwork values. Just like art collecting IRL,sometimes you win, sometimes you lose, but at the end of the day you’ve got a collection that is valuable to you!

This work was initially conceived in 2017 by artist colllaboration DARNstudio and partially funded by a regional grant from The Andy Warhol Foundation. The game was workshopped in 2022 while the artists were MacDowell fellows.

In 2023, The Newark Museum of Art, in Newark, New Jersey, commissioned the inaugural edition of the game for its permanent collection. The museum opened The G.O.A.T. Game Room, a site-specific installation where NMOA visitors can play the game, in the fall of the same year.

©Laurie and Charles

DARNstudio

DARNstudio is a collaboration of artists David Anthone and Ron Norsworthy.  Our work investigates the built, designed, or otherwise manifested world we live in, breaks down its components and uncouples them from their implicit and inherited meaning(s). We then re-assemble in a way that disrupts its original function. Our work encourages alternative ways of understanding objects, ideas and structures through a process we refer to as “re:meaning”

Through reassignment, remixing, inversion, or juxtaposition DARNstudio’s work examines the purpose of things. These things may range from the macro and intangible (cultural institutions and norms) to the micro and concrete (mundane objects, words, expressions or phrases). We glean new meanings from these things in their disrupted reconfigurations which can spark new dialogue around the common­place, the happenstance, and the “extraordinary ordinary”.

Our goal is to cast the familiar in an unexpected context so that it can be seen in an unfamiliar and new way.